The 794th "Fenrir's Chain" (6145pts)
0pt Codex: Imperial Guard Roster (Primary Detachment)
Codex: Imperial Guard (Primary Detachment) Selections:
No Force Org Slot (100pts)
- Anatoly Alexandrov - Techpriest Enginseer (50pts) (Codex: Imperial Guard p34)Blessings of the Omnissiah, MindlockFrag Grenades, Krak Grenades, Laspistol, Melta Bombs (5pts), Power Armour, Power Axe, Servo-arm
- Pavel Cherenkov - Techpriest Enginseer (50pts) (Codex: Imperial Guard p34)Blessings of the Omnissiah, MindlockFrag Grenades, Krak Grenades, Laspistol, Melta Bombs (5pts), Power Armour, Power Axe, Servo-arm
HQ (235pts)
- Company Command Squad (130pts) (Codex: Imperial Guard p30)Flak Armour
- Russokov - Company Commander (5pts) (Codex: Imperial Guard)Senior OfficerClose Combat Weapon, Frag Grenades, Laspistol, Melta Bombs (5pts), Refractor Field
- Orders SOGeneral Orders (Could You Repeat That, Sir? , Incompetent Command, Inspired Tactics, Orders Received, Sir!), Order: Bring it Down! (Orders: Bring it Down!), Order: Fire on my Target! (Orders: Fire on my Target!), Order: First Rank, FIRE! Second Rank, FIRE! (Orders: First Rank, FIRE! Second Rank, FIRE!), Order: Get Back in the Fight! (Orders: Get Back in the Fight!), Order: Incoming! (Orders: Incoming!), Order: Move! Move! Move! (Orders: Move! Move! Move!)
- Orders SO
- Master of Ordnance (30pts)Artillery BombardmentClose Combat Weapon, Frag Grenades, Laspistol
- Veteran with Medi-pack (30pts)Close Combat Weapon, Frag Grenades, Lasgun, Medi-pack (Feel No Pain)
- Veteran with Regimental Standard (15pts)Close Combat Weapon, Frag Grenades, Lasgun, Regimental Standard
- Russokov - Company Commander (5pts) (Codex: Imperial Guard)
- Windhelm - Lord Commissar (105pts) (Codex: Imperial Guard p32)Aura of Discipline, Independent Character, Stubborn, Summary ExecutionBolter, Camo Cloak (10pts), Carapace Armour (10pts), Frag Grenades, Krak Grenades, Power Fist (15pts), Refractor Field
Elites (175pts)
- Icepick - Storm Trooper Squad (175pts) (Codex: Imperial Guard p46)Deep StrikeBehind Enemy Lines (*, Infiltrate, Pinning)
- Flamer Trooper (21pts)Flamer
- Storm Trooper KitCarapace Armour, Close Combat Weapon, Frag Grenades, Hot-shot Laspistol, Krak Grenades
- Storm Trooper Kit
- Grenade Launcher Trooper (21pts)Grenade Launcher
- Storm Trooper KitCarapace Armour, Close Combat Weapon, Frag Grenades, Hot-shot Laspistol, Krak Grenades
- Storm Trooper Kit
- 7x Storm Trooper (112pts)7x Hot-shot Lasgun
- 7x Storm Trooper Kit7x Carapace Armour, 7x Close Combat Weapon, 7x Frag Grenades, 7x Hot-shot Laspistol, 7x Krak Grenades
- 7x Storm Trooper Kit
- Storm Trooper Sergeant (21pts)Carapace Armour, Close Combat Weapon, Frag Grenades, Hotshot Lasgun, Hotshot Laspistol, Krak Grenades
- Flamer Trooper (21pts)
Troops (475pts)
- Infantry Platoon (345pts) (Codex: Imperial Guard p98)
- Conscripts (155pts) (Codex: Imperial Guard p37)Send in the Next Wave (75pts) (*)
- 20x Conscript (80pts)20x Close Combat Weapon, 20x Flak Armour, 20x Lasgun
- 20x Conscript (80pts)
- Winterfell Few - Infantry Squad (50pts) (Codex: Imperial Guard p37)Combined Squad
- 9x Guardsman9x Lasgun
- 9x Standard Kit9x Close Combat Weapon, 9x Flak Armour, 9x Frag Grenades
- 9x Standard Kit
- SergeantClose Combat Weapon, Flak Armour, Frag Grenades, Laspistol
- 9x Guardsman
- Sons of Odin - Infantry Squad (50pts) (Codex: Imperial Guard p37)Combined Squad
- 9x Guardsman9x Lasgun
- 9x Standard Kit9x Close Combat Weapon, 9x Flak Armour, 9x Frag Grenades
- 9x Standard Kit
- SergeantClose Combat Weapon, Flak Armour, Frag Grenades, Laspistol
- 9x Guardsman
- Platoon Command Squad (90pts) (Codex: Imperial Guard p36)
- Commander Chenkov (60pts) (Codex: Imperial Guard p65)Forward, You Dogs!, Send in the Next Wave, TaskmasterBolt Pistol, Carapace Armour, Frag Grenades, Power Sword (10pts)
- OrdersGeneral Orders (Could You Repeat That, Sir? , Incompetent Command, Inspired Tactics, Orders Received, Sir!), Order: Get Back in the Fight! (Orders: Get Back in the Fight!), Order: Move! Move! Move! (Orders: Move! Move! Move!)
- Orders
- 4x Guardsman4x Lasgun
- 4x Standard Kit4x Close Combat Weapon, 4x Flak Armour, 4x Frag Grenades
- 4x Standard Kit
- Commander Chenkov (60pts) (Codex: Imperial Guard p65)
- Conscripts (155pts) (Codex: Imperial Guard p37)
- Infantry Platoon (130pts) (Codex: Imperial Guard p98)
- Frostbite - Infantry Squad (50pts) (Codex: Imperial Guard p37)Combined Squad
- 9x Guardsman9x Lasgun
- 9x Standard Kit9x Close Combat Weapon, 9x Flak Armour, 9x Frag Grenades
- 9x Standard Kit
- SergeantClose Combat Weapon, Flak Armour, Frag Grenades, Laspistol
- 9x Guardsman
- Ironclaw - Infantry Squad (50pts) (Codex: Imperial Guard p37)Combined Squad
- 9x Guardsman9x Lasgun
- 9x Standard Kit9x Close Combat Weapon, 9x Flak Armour, 9x Frag Grenades
- 9x Standard Kit
- SergeantClose Combat Weapon, Flak Armour, Frag Grenades, Laspistol
- 9x Guardsman
- Platoon Command Squad (30pts) (Codex: Imperial Guard p36)
- 4x Guardsman4x Lasgun
- 4x Standard Kit4x Close Combat Weapon, 4x Flak Armour, 4x Frag Grenades
- 4x Standard Kit
- Platoon CommanderJunior OfficerClose Combat Weapon, Flak Armour, Frag Grenades, Laspistol
- Orders JOGeneral Orders (Could You Repeat That, Sir? , Incompetent Command, Inspired Tactics, Orders Received, Sir!), Order: First Rank, FIRE! Second Rank, FIRE! (Orders: First Rank, FIRE! Second Rank, FIRE!), Order: Incoming! (Orders: Incoming!), Order: Move! Move! Move! (Orders: Move! Move! Move!)
- Orders JO
- 4x Guardsman
- Frostbite - Infantry Squad (50pts) (Codex: Imperial Guard p37)
Fast Attack (55pts)
- Rough Rider Squad (55pts) (Codex: Imperial Guard p44)
- 4x Rough Rider (40pts)4x Close Combat Weapon, 4x Hunting Lance (First Charge)
- 4x Rider Kit4x Flak Armour, 4x Frag Grenades, 4x Krak Grenades
- 4x Rider Kit
- Rough Rider Sergeant (15pts)Hunting Lance (First Charge), Laspistol
- Rider KitFlak Armour, Frag Grenades, Krak Grenades
- Rider Kit
- 4x Rough Rider (40pts)
Heavy Support (2540pts)
- Silverbullet - Deathstrike Missile Launcher (160pts) (Codex: Imperial Guard p55)T-minus five minutes to launch... and countingDeathstrike Missile, Heavy Bolter
- Hailfire - Hydra Flak Tank Battery (FW) (75pts) (IA1 2nd Ed p175)
- Hydra Flak Tank (75pts) (IA1 2nd Ed p175)Heavy Bolter, Searchlight, Smoke Launchers
- Twin-linked Hydra AutocannonAuto-targeting System
- Twin-linked Hydra AutocannonAuto-targeting System
- Twin-linked Hydra Autocannon
- Hydra Flak Tank (75pts) (IA1 2nd Ed p175)
- The Icebreakers - Leman Russ Squadron (450pts) (IA1 2nd Ed p16)
- Battle Tank (150pts) (IA1 2nd Ed p16)Heavy VehicleBattle Cannon, Heavy Bolter, Searchlight, Smoke Launchers
- Battle Tank (150pts) (IA1 2nd Ed p16)Heavy VehicleBattle Cannon, Heavy Bolter, Searchlight, Smoke Launchers
- Battle Tank (150pts) (IA1 2nd Ed p16)Heavy VehicleBattle Cannon, Heavy Bolter, Searchlight, Smoke Launchers
- Battle Tank (150pts) (IA1 2nd Ed p16)
- Command Tank Glacier - Leman Russ Squadron (255pts) (IA1 2nd Ed p16)
- Battle Tank (255pts) (IA1 2nd Ed p16)Heavy Vehicle2x Multi-meltas (30pts), Battle Cannon, Dozer Blade (10pts), Knight Commander Pask (50pts) (Crack Shot, Leman Russ Tank Ace), Lascannon (15pts), Searchlight, Smoke Launchers
- Battle Tank (255pts) (IA1 2nd Ed p16)
- Rolling Thunder - Ordnance Battery (375pts) (IA1 2nd Ed p162)
- Basilisk Artillery Tank (125pts) (IA1 2nd Ed)Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
- Basilisk Artillery Tank (125pts) (IA1 2nd Ed)Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
- Basilisk Artillery Tank (125pts) (IA1 2nd Ed)Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
- Basilisk Artillery Tank (125pts) (IA1 2nd Ed)
- Judgement Day - Ordnance Battery (375pts) (IA1 2nd Ed p162)
- Basilisk Artillery Tank (125pts) (IA1 2nd Ed)Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
- Basilisk Artillery Tank (125pts) (IA1 2nd Ed)Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
- Basilisk Artillery Tank (125pts) (IA1 2nd Ed)Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
- Basilisk Artillery Tank (125pts) (IA1 2nd Ed)
- Command Battery Fang - Ordnance Battery (175pts) (IA1 2nd Ed p162)
- Basilisk Artillery Tank (175pts) (IA1 2nd Ed)Dozer Blade (10pts), Earthshaker Cannon, Enclosed Crew Compartment (15pts), Extra Armour (15pts), Heavy Bolter, Hunter-killer Missile (10pts), Searchlight, Smoke Launchers
- Basilisk Artillery Tank (175pts) (IA1 2nd Ed)
- Ice-Storm - Thunderbolt (FW) (225pts) (IA Aeronautica p9)Deep Strike, Repair, Supersonic6x Tactical Bombs (40pts), Armoured Cockpit, Infrared Targeting (5pts) (Night Vision), 2x Twin-linked Autocannons, Twin-linked Lascannon
- Ice- Storm - Thunderbolt (FW) (225pts) (IA Aeronautica p9)Deep Strike, Repair, Supersonic6x Tactical Bombs (40pts), Armoured Cockpit, Infrared Targeting (5pts) (Night Vision), 2x Twin-linked Autocannons, Twin-linked Lascannon
- Ice-Storm - Thunderbolt (FW) (225pts) (IA Aeronautica p9)Deep Strike, Repair, Supersonic6x Tactical Bombs (40pts), Armoured Cockpit, Infrared Targeting (5pts) (Night Vision), 2x Twin-linked Autocannons, Twin-linked Lascannon
Lords of War (2565pts)
- Ragnarok - Baneblade (870pts) (40k Apocalypse 2nd Ed)4x Lascannon + 4x Twin-linked Heavy Bolter (100pts), Autocannon, Baneblade Battle Cannon, Command Tank (200pts) (*), Commissariat Crew (45pts) (*), Hull-mounted Demolisher Cannon, Hull-mounted Twin-linked Heavy Bolter, Searchlight, Smoke Launchers, Super-Heavy Vehicle Rules (Fear, Invincible Behemoth, Move Through Cover, Thunderblitz)
- Stormhead - Marauder Bomber (FW) (420pts) (Imperial Armour Apocalypse 2013 p47)4x Heavy Bomb Clusters (Apocalyptic Barrage), Armoured Cockpit (15pts), Illum Flare (5pts), Super-Heavy Flyer Rules (Fear, Invincible Behemoth), 2x Twin-linked Heavy Bolter, Twin-linked Lascannon
- Thor's Hammer - Shadowsword (555pts) (Escalation)Pair of Lascannon Turrets (50pts), Searchlight, Smoke Launchers, Super-Heavy Vehicle Rules (Fear, Invincible Behemoth, Move Through Cover, Thunderblitz), Targeters (50pts), 4x Twin-linked Heavy Bolter, Volcano Cannon (Volcano Cannon Penetration)
- Odin's Fist - Warhound Titan (720pts) (Warzone Armageddon)Agile (Super-heavy)2x Double-barrelled Turbo-laser Destructor, Super-Heavy Walker Rules (Fear, Hammer of Wrath, Invincible Behemoth, Move Through Cover, Relentless, Smash, Stomp, Strikedown), 2x Void Shields
Profile Summary:
Name Unit Type WS BS S T W I A LD Save Pg Ref Commander Chenkov Infantry (Unique) 4 4 3 3 2 3 2 9 4+ 65 Codex: Imperial Guard p65 Company Commander Infantry 5 4 3 3 3 3 3 9 5+/5++ 30 Codex: Imperial Guard p30 Conscript Infantry 2 2 3 3 1 3 1 5 5+ 37 Codex: Imperial Guard p37 Guardsman Infantry 3 3 3 3 1 3 1 7 5+ 37 Codex: Imperial Guard p37 Lord Commissar (Carapace Armour) Infantry 5 5 3 3 3 3 3 10 4+/5++ 32 Codex: Imperial Guard p32 Master of Ordnance Infantry 3 4 3 3 1 3 1 7 5+ 31 Codex: Imperial Guard p31 Platoon Commander Infantry 4 4 3 3 1 3 2 8 5+ 36 Codex: Imperial Guard p36 Rough Rider Cavalry 3 3 3 3 1 3 1 7 5+ 44 Codex: Imperial Guard p44 Rough Rider Sergeant Cavalry 3 3 3 3 1 3 2 8 5+ 44 Codex: Imperial Guard p44 Sergeant Cavalry 3 3 3 3 1 3 2 8 5+ 37 Codex: Imperial Guard p37 Storm Trooper Infantry 3 4 3 3 1 3 1 7 4+ 46 Codex: Imperial Guard p46 Storm Trooper Sergeant Infantry 3 4 3 3 1 3 2 8 4+ 46 Codex: Imperial Guard p46 Techpriest Enginseer Infantry 3 3 3 3 1 3 1 8 3+ 34 Codex: Imperial Guard p34 Veteran Infantry 3 4 3 3 1 3 1 7 5+ 40 Codex: Imperial Guard p40 Name BS Front Side Rear Structure Points Type Pg HP Ref Baneblade 3 14 13 12 Super-heavy Vehicle 9 40k Apocalypse 2nd Ed Marauder Bomber 3 11 11 10 Super-heavy Flyer 47 9 Imperial Armour Apocalypse 2013 p47 Shadowsword (Targeters) 4 14 13 12 Super-heavy Vehicle 9 40k Apocalypse 2nd Ed Name BS Front Side Rear Type Pg HP Ref Basilisk 3 12 10 10 Tank, Open-topped 162 3 IA1 2nd Ed p162 Basilisk (Enclosed Crew Compartment) 3 12 10 10 Tank 162 3 IA1 2nd Ed p162 Deathstrike Missile Launcher 3 12 12 10 Tank 55 Codex: Imperial Guard p55 Hydra Flak Tank 3 12 10 10 Tank 175 3 IA1 2nd Ed p175 Leman Russ 3 14 13 10 Tank 16 3 IA1 2nd Ed p16 Thunderbolt Fighter 3 11 11 10 Flyer 9 3 IA Aeronautica p9 Name WS BS S Front Side Rear I A Structure Points Type Pg HP Ref Warhound Titan 2 4 10 14 13 12 1 1 Super-heavy Walker 9 Warzone Armageddon Name Description Pg Ref Armoured Cockpit Ignore Crew Shaken or Crew Stunned on a 4+ Imperial Armour Apocalypse 2013 p6 Camo Cloak +1 to Cover Sv Codex: Imperial Guard p71 Carapace Armour 4+ Sv Codex: Imperial Guard p71 Dozer Blade Can re-roll failed Dangerous Terrain tests Warhammer 40k rulebook Enclosed Crew Compartment No longer open-topped Codex: Imperial Guard p52 Extra Armour Count Crew Stunned results as Crew Shaken instead. Codex: Imperial Guard p70 Flak Armour 5+ Sv Codex: Imperial Guard p71 Hydra Auto-targeting System Ignores Supersonic & Jink. May not move Flat Out. IA1 2nd Ed p268 Illum Flare Equipped vehicle may drop one per turn, in same manner as a bomb. Stays in play 'til end of turn. Any unit, targetting an enemy unit which is within 12" of the Flare, gains Night Vision for that Shooting phase. Imperial Armour Apocalypse 2013 p6 Infrared Targeting Night Vision Imperial Armour Apocalypse 2013 p6 Medi-pack Bearer & squad have Feel No Pain Codex: Imperial Guard p71 Power Armour 3+ Armour Sv Codex: Imperial Guard p71 Refractor Field 5+ Invul Sv Codex: Imperial Guard p71 Regimental Standard Any friendly units within 12" count as causing one additional wound for the purposes of calculating close combat results and may re-roll failed Morale & Pinning tests. Codex: Imperial Guard p71 Searchlight Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. Warhammer 40k rulebook Smoke Launchers One use only. Grants 5+ Cover Sv instead of shooting or moving flat out. Warhammer 40k rulebook Targeter +1 BS 40k Apocalypse 2nd Ed p100 Void Shield Each hit scored against the model will instead hit a void shield (whilst they remain). Close combat attacks come from inside the shield and therefore are not stopped. Void shields have an Armour Value of 12. A glancing or penetrating hit (or any hit from a Destroyer weapon) scored against a void shield causes it to collapse. After all the void shields have collapsed, further hits strike the model instead. At the end of each of the controlling player's turns, roll one dice for each collapsed void shield: each roll of 5+ instantly restores one collapsed shield. 40k Apocalypse 2nd Ed Name Range Strength AP Type Pg Ref Autocannon 48 7 4 Heavy 2 135 Imperial Armour Apocalypse 2013 p135 Baneblade Battle Cannon 72 9 2 Primary Weapon 1, 10" Apocalyptic Blast 40k Apocalypse 2nd Ed Battle Cannon 72 8 3 Ordnance 1, 5" Blast 135 Imperial Armour Apocalypse 2013 p135 Bolt Pistol 12 4 5 Pistol 104 Codex: Imperial Guard p104 Bolter 24 4 5 Rapid Fire 104 Codex: Imperial Guard p104 Close Combat Weapon - User - Melee Warhammer 40k rulebook Deathstrike Missile 12-Unlimited 10 1 Ordnance Barrage, D3+3" Blast, One Use Codex: Imperial Guard p104 Demolisher Siege Cannon 24 10 2 Ordnance 1, 5" Blast 135 Imperial Armour Apocalypse 2013 p135 Double-barrelled Turbo-laser Destructor 96 D 2 Primary Weapon 2, 5" Blast, Destroyer Weapon Warzone Armageddon Earthshaker Cannon 36-240 9 3 Ordnance 1, Barrage, 5" Blast 268 IA1 2nd Ed p268 Flamer Template 4 5 Assault 1 104 Codex: Imperial Guard p104 Frag Grenades 8" 3 - Assault 1, 3" Blast Warhammer 40k rulebook Grenade Launcher (Frag) 24 3 6 Assault 1, 3" Blast Codex: Imperial Guard p104 Grenade Launcher (Krak) 24 6 4 Assault 1 104 Codex: Imperial Guard p104 Heavy Bolter 36 5 4 Heavy 3 268 IA1 2nd Ed p268 Heavy Bomb Cluster Bomb 6 4 Apocalyptic Barrage (8), Bomb, One Shot 135 Imperial Armour Apocalypse 2013 p135 Hotshot Lasgun 18 3 3 Rapid Fire 104 Codex: Imperial Guard p104 Hotshot Laspistol 6 3 3 Pistol 104 Codex: Imperial Guard p104 Hunter-killer Missile Infinite 8 3 Heavy 1, One Use 135 Imperial Armour Apocalypse 2013 p135 Hunting Lance - +2 3 Melee, First Charge 44 Codex: Imperial Guard p44 Hydra Autocannon 72 7 4 Heavy 2, Skyfire 135 Imperial Armour Apocalypse 2013 p135 Krak Grenades 8" 6 4 Assault 1 Warhammer 40k rulebook Lascannon 48 9 2 Heavy 1 268 IA1 2nd Ed p268 Lasgun 24 3 - Rapid Fire 104 Codex: Imperial Guard p104 Laspistol 12 3 - Pistol 104 Codex: Imperial Guard p104 Melta Bomb - 8 1 Armourbane, Unwieldy Warhammer 40k rulebook Multi-melta 24 8 1 Heavy 1, Melta 269 IA1 2nd Ed p269 Power Axe - +1 2 Melee, Unwieldy Warhammer 40k rulebook Power Fist - x2 2 Melee, Specialist Weapon, Unwieldy Warhammer 40k rulebook Power Sword - User 3 Melee Warhammer 40k rulebook Servo-arm - x2 1 Melee, Specialist Weapon, Unwieldy Codex: Imperial Guard Faq 1.4 Tactical Bomb Bomb 6 4 Heavy 1, Barrage, 3" Blast, One Use 269 IA1 2nd Ed p269 Volcano Cannon 180 D 2 Primary Weapon 1, 7" Blast, Destroyer Weapon 136 Imperial Armour Apocalypse 2013 p136
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