Thursday, March 6, 2014

New Battle Report: "No One can Stop Us...No One" Falkland Campaign

Battle Report Link

Our Battle against the tyranids was successful. And in this battle we fielded the might of some of our most powerful war engines.

Falkland Campaign

Monday, March 3, 2014

The 794th "Fenrir's Chain" Thus Far


The 794th "Fenrir's Chain" (6145pts)

0pt Codex: Imperial Guard Roster (Primary Detachment)

Codex: Imperial Guard (Primary Detachment) Selections:

No Force Org Slot (100pts)

  • Anatoly Alexandrov - Techpriest Enginseer (50pts) (Codex: Imperial Guard p34)
    Blessings of the Omnissiah, Mindlock
    Frag Grenades, Krak Grenades, Laspistol, Melta Bombs (5pts), Power Armour, Power Axe, Servo-arm
  • Pavel Cherenkov - Techpriest Enginseer (50pts) (Codex: Imperial Guard p34)
    Blessings of the Omnissiah, Mindlock
    Frag Grenades, Krak Grenades, Laspistol, Melta Bombs (5pts), Power Armour, Power Axe, Servo-arm

HQ (235pts)

  • Company Command Squad (130pts) (Codex: Imperial Guard p30)
    Flak Armour
    • Russokov - Company Commander (5pts) (Codex: Imperial Guard)
      Senior Officer
      Close Combat Weapon, Frag Grenades, Laspistol, Melta Bombs (5pts), Refractor Field
      • Orders SO
        General Orders (Could You Repeat That, Sir? , Incompetent Command, Inspired Tactics, Orders Received, Sir!), Order: Bring it Down! (Orders: Bring it Down!), Order: Fire on my Target! (Orders: Fire on my Target!), Order: First Rank, FIRE! Second Rank, FIRE! (Orders: First Rank, FIRE! Second Rank, FIRE!), Order: Get Back in the Fight! (Orders: Get Back in the Fight!), Order: Incoming! (Orders: Incoming!), Order: Move! Move! Move! (Orders: Move! Move! Move!)
    • Master of Ordnance (30pts)
      Artillery Bombardment
      Close Combat Weapon, Frag Grenades, Laspistol
    • Veteran with Medi-pack (30pts)
      Close Combat Weapon, Frag Grenades, Lasgun, Medi-pack (Feel No Pain)
    • Veteran with Regimental Standard (15pts)
      Close Combat Weapon, Frag Grenades, Lasgun, Regimental Standard
  • Windhelm - Lord Commissar (105pts) (Codex: Imperial Guard p32)
    Aura of Discipline, Independent Character, Stubborn, Summary Execution
    Bolter, Camo Cloak (10pts), Carapace Armour (10pts), Frag Grenades, Krak Grenades, Power Fist (15pts), Refractor Field

Elites (175pts)

  • Icepick - Storm Trooper Squad (175pts) (Codex: Imperial Guard p46)
    Deep Strike
    Behind Enemy Lines (*, Infiltrate, Pinning)
    • Flamer Trooper (21pts)
      Flamer
      • Storm Trooper Kit
        Carapace Armour, Close Combat Weapon, Frag Grenades, Hot-shot Laspistol, Krak Grenades
    • Grenade Launcher Trooper (21pts)
      Grenade Launcher
      • Storm Trooper Kit
        Carapace Armour, Close Combat Weapon, Frag Grenades, Hot-shot Laspistol, Krak Grenades
    • 7x Storm Trooper (112pts)
      7x Hot-shot Lasgun
      • 7x Storm Trooper Kit
        7x Carapace Armour, 7x Close Combat Weapon, 7x Frag Grenades, 7x Hot-shot Laspistol, 7x Krak Grenades
    • Storm Trooper Sergeant (21pts)
      Carapace Armour, Close Combat Weapon, Frag Grenades, Hotshot Lasgun, Hotshot Laspistol, Krak Grenades

Troops (475pts)

  • Infantry Platoon (345pts) (Codex: Imperial Guard p98)
    • Conscripts (155pts) (Codex: Imperial Guard p37)
      Send in the Next Wave (75pts) (*)
      • 20x Conscript (80pts)
        20x Close Combat Weapon, 20x Flak Armour, 20x Lasgun
    • Winterfell Few - Infantry Squad (50pts) (Codex: Imperial Guard p37)
      Combined Squad
      • 9x Guardsman
        9x Lasgun
        • 9x Standard Kit
          9x Close Combat Weapon, 9x Flak Armour, 9x Frag Grenades
      • Sergeant
        Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
    • Sons of Odin - Infantry Squad (50pts) (Codex: Imperial Guard p37)
      Combined Squad
      • 9x Guardsman
        9x Lasgun
        • 9x Standard Kit
          9x Close Combat Weapon, 9x Flak Armour, 9x Frag Grenades
      • Sergeant
        Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
    • Platoon Command Squad (90pts) (Codex: Imperial Guard p36)
      • Commander Chenkov (60pts) (Codex: Imperial Guard p65)
        Forward, You Dogs!, Send in the Next Wave, Taskmaster
        Bolt Pistol, Carapace Armour, Frag Grenades, Power Sword (10pts)
        • Orders
          General Orders (Could You Repeat That, Sir? , Incompetent Command, Inspired Tactics, Orders Received, Sir!), Order: Get Back in the Fight! (Orders: Get Back in the Fight!), Order: Move! Move! Move! (Orders: Move! Move! Move!)
      • 4x Guardsman
        4x Lasgun
        • 4x Standard Kit
          4x Close Combat Weapon, 4x Flak Armour, 4x Frag Grenades
  • Infantry Platoon (130pts) (Codex: Imperial Guard p98)
    • Frostbite - Infantry Squad (50pts) (Codex: Imperial Guard p37)
      Combined Squad
      • 9x Guardsman
        9x Lasgun
        • 9x Standard Kit
          9x Close Combat Weapon, 9x Flak Armour, 9x Frag Grenades
      • Sergeant
        Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
    • Ironclaw - Infantry Squad (50pts) (Codex: Imperial Guard p37)
      Combined Squad
      • 9x Guardsman
        9x Lasgun
        • 9x Standard Kit
          9x Close Combat Weapon, 9x Flak Armour, 9x Frag Grenades
      • Sergeant
        Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
    • Platoon Command Squad (30pts) (Codex: Imperial Guard p36)
      • 4x Guardsman
        4x Lasgun
        • 4x Standard Kit
          4x Close Combat Weapon, 4x Flak Armour, 4x Frag Grenades
      • Platoon Commander
        Junior Officer
        Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol
        • Orders JO
          General Orders (Could You Repeat That, Sir? , Incompetent Command, Inspired Tactics, Orders Received, Sir!), Order: First Rank, FIRE! Second Rank, FIRE! (Orders: First Rank, FIRE! Second Rank, FIRE!), Order: Incoming! (Orders: Incoming!), Order: Move! Move! Move! (Orders: Move! Move! Move!)

Fast Attack (55pts)

  • Rough Rider Squad (55pts) (Codex: Imperial Guard p44)
    • 4x Rough Rider (40pts)
      4x Close Combat Weapon, 4x Hunting Lance (First Charge)
      • 4x Rider Kit
        4x Flak Armour, 4x Frag Grenades, 4x Krak Grenades
    • Rough Rider Sergeant (15pts)
      Hunting Lance (First Charge), Laspistol
      • Rider Kit
        Flak Armour, Frag Grenades, Krak Grenades

Heavy Support (2540pts)

  • Silverbullet - Deathstrike Missile Launcher (160pts) (Codex: Imperial Guard p55)
    T-minus five minutes to launch... and counting
    Deathstrike Missile, Heavy Bolter
  • Hailfire - Hydra Flak Tank Battery (FW) (75pts) (IA1 2nd Ed p175)
    • Hydra Flak Tank (75pts) (IA1 2nd Ed p175)
      Heavy Bolter, Searchlight, Smoke Launchers
      • Twin-linked Hydra Autocannon
        Auto-targeting System
      • Twin-linked Hydra Autocannon
        Auto-targeting System
  • The Icebreakers - Leman Russ Squadron (450pts) (IA1 2nd Ed p16)
    • Battle Tank (150pts) (IA1 2nd Ed p16)
      Heavy Vehicle
      Battle Cannon, Heavy Bolter, Searchlight, Smoke Launchers
    • Battle Tank (150pts) (IA1 2nd Ed p16)
      Heavy Vehicle
      Battle Cannon, Heavy Bolter, Searchlight, Smoke Launchers
    • Battle Tank (150pts) (IA1 2nd Ed p16)
      Heavy Vehicle
      Battle Cannon, Heavy Bolter, Searchlight, Smoke Launchers
  • Command Tank Glacier - Leman Russ Squadron (255pts) (IA1 2nd Ed p16)
    • Battle Tank (255pts) (IA1 2nd Ed p16)
      Heavy Vehicle
      2x Multi-meltas (30pts), Battle Cannon, Dozer Blade (10pts), Knight Commander Pask (50pts) (Crack Shot, Leman Russ Tank Ace), Lascannon (15pts), Searchlight, Smoke Launchers
  • Rolling Thunder - Ordnance Battery (375pts) (IA1 2nd Ed p162)
    • Basilisk Artillery Tank (125pts) (IA1 2nd Ed)
      Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
    • Basilisk Artillery Tank (125pts) (IA1 2nd Ed)
      Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
    • Basilisk Artillery Tank (125pts) (IA1 2nd Ed)
      Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
  • Judgement Day - Ordnance Battery (375pts) (IA1 2nd Ed p162)
    • Basilisk Artillery Tank (125pts) (IA1 2nd Ed)
      Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
    • Basilisk Artillery Tank (125pts) (IA1 2nd Ed)
      Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
    • Basilisk Artillery Tank (125pts) (IA1 2nd Ed)
      Earthshaker Cannon, Heavy Bolter, Searchlight, Smoke Launchers
  • Command Battery Fang - Ordnance Battery (175pts) (IA1 2nd Ed p162)
    • Basilisk Artillery Tank (175pts) (IA1 2nd Ed)
      Dozer Blade (10pts), Earthshaker Cannon, Enclosed Crew Compartment (15pts), Extra Armour (15pts), Heavy Bolter, Hunter-killer Missile (10pts), Searchlight, Smoke Launchers
  • Ice-Storm - Thunderbolt (FW) (225pts) (IA Aeronautica p9)
    Deep Strike, Repair, Supersonic
    6x Tactical Bombs (40pts), Armoured Cockpit, Infrared Targeting (5pts) (Night Vision), 2x Twin-linked Autocannons, Twin-linked Lascannon
  • Ice- Storm - Thunderbolt (FW) (225pts) (IA Aeronautica p9)
    Deep Strike, Repair, Supersonic
    6x Tactical Bombs (40pts), Armoured Cockpit, Infrared Targeting (5pts) (Night Vision), 2x Twin-linked Autocannons, Twin-linked Lascannon
  • Ice-Storm - Thunderbolt (FW) (225pts) (IA Aeronautica p9)
    Deep Strike, Repair, Supersonic
    6x Tactical Bombs (40pts), Armoured Cockpit, Infrared Targeting (5pts) (Night Vision), 2x Twin-linked Autocannons, Twin-linked Lascannon

Lords of War (2565pts)

  • Ragnarok - Baneblade (870pts) (40k Apocalypse 2nd Ed)
    4x Lascannon + 4x Twin-linked Heavy Bolter (100pts), Autocannon, Baneblade Battle Cannon, Command Tank (200pts) (*), Commissariat Crew (45pts) (*), Hull-mounted Demolisher Cannon, Hull-mounted Twin-linked Heavy Bolter, Searchlight, Smoke Launchers, Super-Heavy Vehicle Rules (Fear, Invincible Behemoth, Move Through Cover, Thunderblitz)
  • Stormhead - Marauder Bomber (FW) (420pts) (Imperial Armour Apocalypse 2013 p47)
    4x Heavy Bomb Clusters (Apocalyptic Barrage), Armoured Cockpit (15pts), Illum Flare (5pts), Super-Heavy Flyer Rules (Fear, Invincible Behemoth), 2x Twin-linked Heavy Bolter, Twin-linked Lascannon
  • Thor's Hammer - Shadowsword (555pts) (Escalation)
    Pair of Lascannon Turrets (50pts), Searchlight, Smoke Launchers, Super-Heavy Vehicle Rules (Fear, Invincible Behemoth, Move Through Cover, Thunderblitz), Targeters (50pts), 4x Twin-linked Heavy Bolter, Volcano Cannon (Volcano Cannon Penetration)
  • Odin's Fist - Warhound Titan (720pts) (Warzone Armageddon)
    Agile (Super-heavy)
    2x Double-barrelled Turbo-laser Destructor, Super-Heavy Walker Rules (Fear, Hammer of Wrath, Invincible Behemoth, Move Through Cover, Relentless, Smash, Stomp, Strikedown), 2x Void Shields

Profile Summary:

  • NameUnit TypeWSBSSTWIALDSavePgRef
    Commander ChenkovInfantry (Unique)443323294+65Codex: Imperial Guard p65
    Company CommanderInfantry543333395+/5++30Codex: Imperial Guard p30
    ConscriptInfantry223313155+37Codex: Imperial Guard p37
    GuardsmanInfantry333313175+37Codex: Imperial Guard p37
    Lord Commissar (Carapace Armour)Infantry5533333104+/5++32Codex: Imperial Guard p32
    Master of OrdnanceInfantry343313175+31Codex: Imperial Guard p31
    Platoon CommanderInfantry443313285+36Codex: Imperial Guard p36
    Rough RiderCavalry333313175+44Codex: Imperial Guard p44
    Rough Rider SergeantCavalry333313285+44Codex: Imperial Guard p44
    SergeantCavalry333313285+37Codex: Imperial Guard p37
    Storm TrooperInfantry343313174+46Codex: Imperial Guard p46
    Storm Trooper SergeantInfantry343313284+46Codex: Imperial Guard p46
    Techpriest EnginseerInfantry333313183+34Codex: Imperial Guard p34
    VeteranInfantry343313175+40Codex: Imperial Guard p40
  • NameBSFrontSideRearStructure PointsTypePgHPRef
    Baneblade3141312Super-heavy Vehicle940k Apocalypse 2nd Ed
    Marauder Bomber3111110Super-heavy Flyer479Imperial Armour Apocalypse 2013 p47
    Shadowsword (Targeters)4141312Super-heavy Vehicle940k Apocalypse 2nd Ed
  • NameBSFrontSideRearTypePgHPRef
    Basilisk3121010Tank, Open-topped1623IA1 2nd Ed p162
    Basilisk (Enclosed Crew Compartment)3121010Tank1623IA1 2nd Ed p162
    Deathstrike Missile Launcher3121210Tank55Codex: Imperial Guard p55
    Hydra Flak Tank3121010Tank1753IA1 2nd Ed p175
    Leman Russ3141310Tank163IA1 2nd Ed p16
    Thunderbolt Fighter3111110Flyer93IA Aeronautica p9
  • NameWSBSSFrontSideRearIAStructure PointsTypePgHPRef
    Warhound Titan241014131211Super-heavy Walker9Warzone Armageddon
  • NameDescriptionPgRef
    Armoured CockpitIgnore Crew Shaken or Crew Stunned on a 4+Imperial Armour Apocalypse 2013 p6
    Camo Cloak+1 to Cover SvCodex: Imperial Guard p71
    Carapace Armour4+ SvCodex: Imperial Guard p71
    Dozer BladeCan re-roll failed Dangerous Terrain testsWarhammer 40k rulebook
    Enclosed Crew CompartmentNo longer open-toppedCodex: Imperial Guard p52
    Extra ArmourCount Crew Stunned results as Crew Shaken instead.Codex: Imperial Guard p70
    Flak Armour5+ SvCodex: Imperial Guard p71
    Hydra Auto-targeting SystemIgnores Supersonic & Jink. May not move Flat Out.IA1 2nd Ed p268
    Illum FlareEquipped vehicle may drop one per turn, in same manner as a bomb. Stays in play 'til end of turn. Any unit, targetting an enemy unit which is within 12" of the Flare, gains Night Vision for that Shooting phase.Imperial Armour Apocalypse 2013 p6
    Infrared TargetingNight VisionImperial Armour Apocalypse 2013 p6
    Medi-packBearer & squad have Feel No PainCodex: Imperial Guard p71
    Power Armour3+ Armour SvCodex: Imperial Guard p71
    Refractor Field5+ Invul SvCodex: Imperial Guard p71
    Regimental StandardAny friendly units within 12" count as causing one additional wound for the purposes of calculating close combat results and may re-roll failed Morale & Pinning tests.Codex: Imperial Guard p71
    SearchlightUsed when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.Warhammer 40k rulebook
    Smoke LaunchersOne use only. Grants 5+ Cover Sv instead of shooting or moving flat out.Warhammer 40k rulebook
    Targeter+1 BS40k Apocalypse 2nd Ed p100
    Void ShieldEach hit scored against the model will instead hit a void shield (whilst they remain). Close combat attacks come from inside the shield and therefore are not stopped. Void shields have an Armour Value of 12. A glancing or penetrating hit (or any hit from a Destroyer weapon) scored against a void shield causes it to collapse. After all the void shields have collapsed, further hits strike the model instead. At the end of each of the controlling player's turns, roll one dice for each collapsed void shield: each roll of 5+ instantly restores one collapsed shield.40k Apocalypse 2nd Ed
  • NameRangeStrengthAPTypePgRef
    Autocannon4874Heavy 2135Imperial Armour Apocalypse 2013 p135
    Baneblade Battle Cannon7292Primary Weapon 1, 10" Apocalyptic Blast40k Apocalypse 2nd Ed
    Battle Cannon7283Ordnance 1, 5" Blast135Imperial Armour Apocalypse 2013 p135
    Bolt Pistol1245Pistol104Codex: Imperial Guard p104
    Bolter2445Rapid Fire104Codex: Imperial Guard p104
    Close Combat Weapon-User-MeleeWarhammer 40k rulebook
    Deathstrike Missile12-Unlimited101Ordnance Barrage, D3+3" Blast, One UseCodex: Imperial Guard p104
    Demolisher Siege Cannon24102Ordnance 1, 5" Blast135Imperial Armour Apocalypse 2013 p135
    Double-barrelled Turbo-laser Destructor96D2Primary Weapon 2, 5" Blast, Destroyer WeaponWarzone Armageddon
    Earthshaker Cannon36-24093Ordnance 1, Barrage, 5" Blast268IA1 2nd Ed p268
    FlamerTemplate45Assault 1104Codex: Imperial Guard p104
    Frag Grenades8"3-Assault 1, 3" BlastWarhammer 40k rulebook
    Grenade Launcher (Frag)2436Assault 1, 3" BlastCodex: Imperial Guard p104
    Grenade Launcher (Krak)2464Assault 1104Codex: Imperial Guard p104
    Heavy Bolter3654Heavy 3268IA1 2nd Ed p268
    Heavy Bomb ClusterBomb64Apocalyptic Barrage (8), Bomb, One Shot135Imperial Armour Apocalypse 2013 p135
    Hotshot Lasgun1833Rapid Fire104Codex: Imperial Guard p104
    Hotshot Laspistol633Pistol104Codex: Imperial Guard p104
    Hunter-killer MissileInfinite83Heavy 1, One Use135Imperial Armour Apocalypse 2013 p135
    Hunting Lance-+23Melee, First Charge44Codex: Imperial Guard p44
    Hydra Autocannon7274Heavy 2, Skyfire135Imperial Armour Apocalypse 2013 p135
    Krak Grenades8"64Assault 1Warhammer 40k rulebook
    Lascannon4892Heavy 1268IA1 2nd Ed p268
    Lasgun243-Rapid Fire104Codex: Imperial Guard p104
    Laspistol123-Pistol104Codex: Imperial Guard p104
    Melta Bomb-81Armourbane, UnwieldyWarhammer 40k rulebook
    Multi-melta2481Heavy 1, Melta269IA1 2nd Ed p269
    Power Axe-+12Melee, UnwieldyWarhammer 40k rulebook
    Power Fist-x22Melee, Specialist Weapon, UnwieldyWarhammer 40k rulebook
    Power Sword-User3MeleeWarhammer 40k rulebook
    Servo-arm-x21Melee, Specialist Weapon, UnwieldyCodex: Imperial Guard Faq 1.4
    Tactical BombBomb64Heavy 1, Barrage, 3" Blast, One Use269IA1 2nd Ed p269
    Volcano Cannon180D2Primary Weapon 1, 7" Blast, Destroyer Weapon136Imperial Armour Apocalypse 2013 p136